Object-Oriented Design Libraries

One of the interesting things about Ruby is the way it blurs the distinction between design and implementation. Ideas that have to be expressed at the design level in other languages can be implemented directly in Ruby.

To help in this process, Ruby has support for some design-level strategies.

Normally, all four of these strategies require explicit code each time they're implemented. With Ruby, they can be abstracted into a library and reused freely and transparently.

Before we get into the proper library descriptions, let's get the simplest strategy out of the way.

The Visitor Pattern

It's the method each.

library delegate

Object delegation is a way of composing objects—extending an object with the capabilities of another—at runtime. This promotes writing flexible, decoupled code, as there are no compile-time dependencies between the users of the overall class and the delegates.

The Ruby Delegator class implements a simple but powerful delegation scheme, where requests are automatically forwarded from a master class to delegates or their ancestors, and where the delegate can be changed at runtime with a single method call.

The delegate.rb library provides two mechanisms for allowing an object to forward messages to a delegate.

  1. For simple cases where the class of the delegate is fixed, arrange for the master class to be a subclass of DelegateClass, passing the name of the class to be delegated as a parameter (Example 1). Then, in your class's initialize method, you'd call the superclass, passing in the object to be delegated. For example, to declare a class Fred that also supports all the methods in Flintstone, you'd write
    class Fred < DelegateClass(Flintstone) def initialize # ... super(Flintstone.new(...)) end # ... end

    This is subtly different from using subclassing. With subclassing, there is only one object, which has the methods and the defined class, its parent, and their ancestors. With delegation there are two objects, linked so that calls to one may be delegated to the other.

  2. For cases where the delegate needs to be dynamic, make the master class a subclass of SimpleDelegator (Example 2). You can also add delegation capabilities to an existing object using SimpleDelegator (Example 3). In these cases, you can call the __setobj__ method in SimpleDelegator to change the object being delegated at runtime.

Example 1. Use the DelegateClass method and subclass the result when you need a class with its own behavior that also delegates to an object of another class. In this example, we assume that the @sizeInInches array is large, so we want only one copy of it. We then define a class that accesses it, converting the values to feet.

require 'delegate' sizeInInches = [ 10, 15, 22, 120 ] class Feet < DelegateClass(Array) def initialize(arr) super(arr) end def [](*n) val = super(*n) case val.type when Numeric; val/12.0 else; val.collect {|i| i/12.0} end end end sizeInFeet = Feet.new(sizeInInches) sizeInInches[0..3] [10, 15, 22, 120] sizeInFeet[0..3] [0.8333333333, 1.25, 1.833333333, 10.0]

Example 2. Use subclass SimpleDelegator when you want an object that both has its own behavior and delegates to different objects during its lifetime. This is an example of the State pattern. Objects of class TicketOffice sell tickets if a seller is available, or tell you to come back tomorrow if there is no seller.

require 'delegate' class TicketSeller def sellTicket() return 'Here is a ticket' end end class NoTicketSeller def sellTicket() "Sorry-come back tomorrow" end end class TicketOffice < SimpleDelegator def initialize @seller = TicketSeller.new @noseller = NoTicketSeller.new super(@seller) end def allowSales(allow = true) __setobj__(allow ? @seller : @noseller) allow end end to = TicketOffice.new to.sellTicket "Here is a ticket" to.allowSales(false) false to.sellTicket "Sorry-come back tomorrow" to.allowSales(true) true to.sellTicket "Here is a ticket"

Example 3. Create SimpleDelegator objects when you want a single object to delegate all its methods to two or more other objects.

# Example 3 - delegate from existing object seller = TicketSeller.new noseller = NoTicketSeller.new to = SimpleDelegator.new(seller) to.sellTicket "Here's a ticket" to.sellTicket "Here's a ticket" to.__setobj__(noseller) to.sellTicket "Sorry-come back tomorrow" to.__setobj__(seller) to.sellTicket "Here's a ticket"

library observer

The Observer pattern, also known as Publish/Subscribe, provides a simple mechanism for one object to inform a set of interested third-party objects when its state changes.

In the Ruby implementation, the notifying class mixes in the Observable module, which provides the methods for managing the associated observer objects.

add_observer(obj) Add obj as an observer on this object. obj will now receive notifications.
delete_observer(obj) Delete obj as an observer on this object. It will no longer receive notifications.
delete_observers Delete all observers associated with this object.
count_observers Return the count of observers associated with this object.
changed(newState=true) Set the changed state of this object. Notifications will be sent only if the changed state is true.
changed? Query the changed state of this object.
notify_observers(*args) If this object's changed state is true, invoke the update method in each currently associated observer in turn, passing it the given arguments. The changed state is then set to false.

The observers must implement the update method to receive notifications.

require "observer" class Ticker # Periodically fetch a stock price include Observable def initialize(symbol) @symbol = symbol end def run lastPrice = nil loop do price = Price.fetch(@symbol) print "Current price: #{price}\n" if price != lastPrice changed # notify observers lastPrice = price notify_observers(Time.now, price) end end end end class Warner def initialize(ticker, limit) @limit = limit ticker.add_observer(self) # all warners are observers end end class WarnLow < Warner def update(time, price) # callback for observer if price < @limit print "— #{time.to_s}: Price below #@limit: #{price}\n" end end end class WarnHigh < Warner def update(time, price) # callback for observer if price > @limit print "+++ #{time.to_s}: Price above #@limit: #{price}\n" end end end ticker = Ticker.new("MSFT") WarnLow.new(ticker, 80) WarnHigh.new(ticker, 120) ticker.run

produces:

Current price: 83 Current price: 75 — Sun Jun 09 00:10:25 CDT 2002: Price below 80: 75 Current price: 90 Current price: 134 +++ Sun Jun 09 00:10:25 CDT 2002: Price above 120: 134 Current price: 134 Current price: 112 Current price: 79 — Sun Jun 09 00:10:25 CDT 2002: Price below 80: 79

library singleton

The Singleton design pattern ensures that only one instance of a particular class may be created.

The singleton library makes this simple to implement. Mix the Singleton module into each class that is to be a singleton, and that class's new method will be made private. In its place, users of the class call the method instance, which returns a singleton instance of that class.

In this example, the two instances of MyClass are the same object.

require 'singleton' class MyClass include Singleton end a = MyClass.instance #<MyClass:0x401b4ca8> b = MyClass.instance #<MyClass:0x401b4ca8>
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