//*** This code is copyright 2003 by Gavin Kistner, !@phrogz.net //*** It is covered under the license viewable at http://phrogz.net/JS/_ReuseLicense.txt //*** Reuse or modification is free provided you abide by the terms of that license. //*** (Including the first two lines above in your source code satisfies the conditions.) //***Cross browser attach event function. For 'evt' pass a string value with the leading "on" omitted //***e.g. AttachEvent(window,'load',MyFunctionNameWithoutParenthesis,false); function AttachEvent(obj,evt,fnc,useCapture){ if (!useCapture) useCapture=false; if (obj.addEventListener){ obj.addEventListener(evt,fnc,useCapture); return true; } else if (obj.attachEvent) return obj.attachEvent("on"+evt,fnc); else{ MyAttachEvent(obj,evt,fnc); obj['on'+evt]=function(){ MyFireEvent(obj,evt) }; } } //The following are for browsers like NS4 or IE5Mac which don't support either //attachEvent or addEventListener function MyAttachEvent(obj,evt,fnc){ if (!obj.myEvents) obj.myEvents={}; if (!obj.myEvents[evt]) obj.myEvents[evt]=[]; var evts = obj.myEvents[evt]; evts[evts.length]=fnc; } function MyFireEvent(obj,evt){ if (!obj || !obj.myEvents || !obj.myEvents[evt]) return; var evts = obj.myEvents[evt]; for (var i=0,len=evts.length;i